2020, the year of sweatpants, has brought nearly all physical interactions to a halt, forcing everything into digital mediums.
As I was being inundated with invites to new collaboration apps, it got me questioning if our collaboration tools are helping or hurting us. There is an overwhelming number of tools promising productive digital collaboration, but only a few help with the real human problems of 2020, like burnout, the malaise of endless screen time, confusion around new digital mental models, and the complexity of having so many tools.
Tools should be an extension of ourselves, keep up with our speed…
Focusing on onboarding is critical to the health of your product. In this fleeting first impression, your product needs to shorten users’ time-to-value, get them to that ‘aha moment,’ strengthen your brand, and do it all fast!
There’s deep psychology involved — ‘Do I motivate with a carrot, or a stick?’
There’s emotions to consider — ‘What does a user feel in the first 5 seconds?’
There’s context to design around — ‘What if they came through a paid ad vs organically?’
There are many ways to do it right, but which one is right for you? Here is a…
As a UX consultant, I get hired to lead projects that range from pixel-perfect validated designs, to ideation workshops, to all styles of user research (blue sky ← → current pain points). The user research projects are arguable the most exciting, the most energizing for the team, and the hardest to articulate the process. I’ve decided to put together my ‘top 5 learnings’ in how to successfully present a research readout, which covers a small part of that process. These learnings are from my past 3 years as a researcher, both at frog design and now working for myself. …
This summer, I had the great privilege of attending EyeO (June 3–8 2018). Innumerable topics that encompass the intersection of Art, Technology, and Data were covered, but one common thread has left an imprint on my brain. That is: the Sisyphean 21st century task of disambiguating fact from fiction. That’s right…
If you are building any AI product, you must user test. To get the most quality out of your user testing, follow these three rules:
Whatever you are testing, it must be tested in context. In my work at frog design, our religion is human centered design, so we take this very seriously and it warrants incredible results. Here are some examples of context:
Do this with a ‘Drive along.’ The user is driving; the designer is in the front seat with a script posing as the Ai.
The first tier of testing chatbots in context is to simply text…
This article is not meant to be alarmist, rather the opposite. It is meant to mentally prepare humans for the next phase in human-computer-collaboration. As we get one step closer to singularity we will find ourselves, in all industries, having more time on our hands and more control relinquished to computers and algorithms. This can be an amazingly positive era for human beings if we transition into it correctly.
This article aims to educate readers of a new mindset and toolset — to galvanize us all to ensure that corporations, federal regulatory agencies, and individuals are taking the right steps…
ITP is an interdisciplinary Art, Tech, and HCI Master’s Program located in NYU’s Tisch School of the Arts. ITP’s mission is to explore the imaginative use of ‘recently possible’ communication technologies — how they might augment, improve, bring art and connection into people’s lives, or how they raise new issues that disrupt society. We describe ourselves as a ‘Center for the Recently Possible’.
The ITP Thesis is a one-semester long project of the student’s choosing and is executed individually (not in teams). We are guided by faculty and experts to produce a piece that proves mastery in our topic, both…
How Many of us remember the New York Times forecast needle swinging wildly on election night?
It created massive amounts of anxiety — primarily caused by the fluctuating needle which was constantly waving left and right.
But how many of us followed up with this anxiety-producing animation and investigated its accuracy? Probably very few. If you had looked into it, you would have found this:
This article is for people who are familiar with front end code and want a thorough overview of the existing methods, libraries, and resources for simple 2D web animation.
This is NOT covering advanced things like WebGL…
First, I watched this great lynda.com tutorial on how to make a jQuery plugin:
Then, I concepted my idea — I wanted to make ‘sparkleHover.js’
What does it do? It emits particles on hover over any object that you tell it to: